Sun, 3 Aug 2014 09:37. So far I have been using the G25 on PC for a long time with 900 degrees but it has not been an easy task to satisfy the most cars collection in the game. racer7, Apr 2, 2020 #1. #2. The system is composed of the rack, pinion, support bearings, and related housings. The wheel only has about 200 degrees of rotation, the internal spring is self-described as a "bungee-cord," and the petals are made of plastic instead of metal. The reason for this animation is because the default input method for the game is the Microsoft Xbox One Controller which only has 90 degrees of rotation either way, right? I try to know how many degrees of rotation you use in your steering wheel. Yours is behaving as if the max rotation is not 360. Joined : Sat, 21 Feb 2009 22:02 Posts : 50. So far I have been using the G25 on PC for a long time with 900 degrees but it has not been an easy task to satisfy the most cars collection in the game. Most other tracks I would imagine its also 180, but the wheels don't turn as much in relation to the steering wheel for the setup for Monaco. If you watch the onboards when marshalls are removing cars, they are usually able to turn the wheel to full lock, which is a little past 180. This only affects the animation and not the actual amount of rotation applied to vehicle. Making the wheel rotation and the actual steering lock 1:1 compared to the vehicle in real life except for the most extreme vehicles. I would like a more comprehensive idea of what degrees you use on your wheel. This steering system design operates on a very simple mechanism that directly transforms steering wheel rotation into straight line movement. I know you can set this on the wheel itself but I thought the game setting should supercede this. The steering wheel visually only turns 90 degrees either way within the car. This allows us to calibrate the sim racing steering wheel range to 900 degrees and leave it. I'm assuming that it's supposed to mimic the real car in that regard, but personally, I'm not particularly happy with that feature and I would like to manually change the degrees of rotation myself. I would like a more comprehensive idea of what degrees you use on your wheel. TAUTV1S. The racing cars will be limited to their lower steering degrees, but you need to set 900º if your wheel has 900º so that steering ratios are correct. A steering ratio of x:y means that a turn of the steering wheel x degree(s) causes the wheel(s) to turn y degree(s). Just wondering how to change the rotation range of the steering wheel in the Configuration Menu? Whenever the steering wheel … If the racing car only has 450, the car will only turn 450. I try to know how many degrees of rotation you use in your steering wheel. In iRacing the sim tries to replicate the proper steering wheel rotation for each vehicle. From the very short time (about an hour) of me playing Project CARS, I noticed that the game automatically changes the degrees of rotation of my steering wheel depending on which car I'm driving. Hi. The thing is, those cars offer swift steering ratios, needing as little as 180 degrees of rotation to turn from the left-most steering extent to the right. It is not obvious and 900 degrees is too much for a Formula car. Steering wheel rotation degrees. Joined: Apr 1, 2020 Messages: 132 Likes Received: 90. In most passenger cars, the ratio is between 12:1 and 20:1. Steering Wheel Range. For example, if one complete turn of the steering wheel, 360 degrees, causes the wheels to turn 24 degrees, the ratio is then 360:24 = 15:1. S2 licensed. 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