We already know how stupid super-heavies are in the game but let’s humor this for a second. Overwatch is now a core stratagem that you pay 1 CP to use, meaning most forces will only be able to use it once per charge phase. With rotate Ion Shields only costing 1 CP (instead of 3 like the Dominus), the Asterius is worth consideration as your robust long-range anti-armor platform. With the new codex, take full advantage of this knight. Cue the tears. Household Traditions - Oathkeepers: Wounds count twice as many for the purposes of your Damage Chart. The crush profile has the -1 to hit, but does the Sx2, AP-4, 6D (+2D to vehicles and monsters). Can also be paired with Cadmus's stratagem if your opponent is keeping all their high value targets in reserve and you expect them to deepstrike in. Haven't included flyers because I am lazy. 0. It also ignores positive modifiers to shooting, but those are so rare that you can ignore that downside. ... Great batrep, guys. By 130 ABY, Emperor Roan Fel was a fully-trained Imperial Knight, and the leader of the organization. Enginewar buffed the high intensity shooting of this knight to the point it outshoots an errant vs all targets while points changes made it only 5 points more expensive than a gallant. Seriously consider giving these guys the 'Ion Bulwark' warlord trait. Basically adds 2" to the movement characteristic of all knights within 6", as they can advance every turn without penalty. Effectively a. Uh... no? Negate to 3+ armour save and a good chance to deal a lot of extra damage. Also give this monster Land Strider to have a 7 inch charge with a full health melee Lord of War. The Taurox's bigger, angrier brother. A pair of double Claw and Cleanser Moiraxes will also be an excellent deterrent. Doubling down with both Heirlooms of the Household and Exalted Court might not be a bad idea in a mostly Dominus-class knight army. Not to mention, if your enemy wants to lessen the likelihood of their non-vehicles shooting each other, they'll need to spread them out, hopefully out of weapons range. Did the Imperial Armor Compendium also gift the Styrix with the Rad-cleanser's range being increased to 12"? If you are running a full knight army do not target vehicles with these guys. Punch it once again to either kill it or make it drop a wound bracket - corpses and cripples have a hard time fighting back. Looses no effectiveness when targeting Gravis-armored primaris marine compared to the usual sort without added defenses, scoring one kill per failed 4+ armor save. In an event dubbed the Long March, over the course of decades colonization ships reached their pre-chosen worlds. With the way morale works in 8th, this may not help you very much. Because of their AP, they technically ignore both invul and armour saves, making them absurdly good for sniping characters, especially those with 6 or less wounds. That gives +2 to an advance or charge roll. It's like a more specialised version of the rfbc. This gives me a lot of points if I want to do the Vows as I write the list. If your warlord has the. The Chaos Knights, also known as Renegade Knights, Daemon Knights, and the Questor Traitoris in High Gothic, are Imperial Knight combat walkers, their Fallen Noble pilots and Knight houses corrupted to the service of Chaos.Humanoid war engines that tower over their foes, each Chaos Knight carries an army's worth of firepower upon its weaponised limbs and hulking carapace. Force Techniques [edit | edit source] You have learned improved techniques to attune yourself to The Force. Still worry about massed melee with the above option though, since your Castellan still only has WS+4, so if your opponent floods in enough dudes you will still die due to sheer numbers. Surprisingly though, not your best choice against TEQ - it really needs to be targeting multi-wound models to make it count (Terminators have 2 wounds, so the Avenger Gatling Cannon wins out). NOFOS Similar to Mortan's, but better, since rerollable 3+ is better than regular 2+. Probably one of the best traits in the codex. With things are much more objectives-oriented, the Banner allows you to not have a couple of Guardsman obsec an objective away from you. This means that one of the main tactics of move blocking a Knight with a cheap screen in order to prevent it from moving, is more or less dead. Its gun is not the absolute worst thing ever, but it's still competing with Acolytes - and due to its low AP and Damage, will undershoot its weight in Combi-Plasma Acolytes against just about anything. It's 9th edition! Unless you're planning to take an all-knight army - which may be cool every now and then, but gets kinda boring both to play and to play against - you're gonna need some boots on the ground. Expect to take a lot of wounds and miss a lot of shots. This gun out-ranges the Pulsar, having the same range as the Lightning Lock, but the Lock is a superior horde-clearer, and the Pulsar is usually a better heavy-clearer. You killed the enemy? Great at wrecking vehicles and MCs, but they can be very binary - there's lots of things like Dreadnoughts with >6 wounds that take two hits to kill and can leave a nasty mark if they get to hit back, so it's always advisable to try to soften these targets up a bit first. Then, 8th edition has happened. During the Great Crusade, many Knight worlds were rediscovered – each a unique … You have 22 relics to choose from, the highest of any army yet. Excels at murdering elite infantry, and whilst it does seem pretty lackluster, in reality if you are firing at the right target (elite infantry with only one or two wounds) 2d6 shots can really fucking hurt. Eisenhorn - He's fun, the demonhost mechanic is cool and a great model but the other inquisitors synergize better. A Vindicare is a solution. With good BS and an impressive selection of weaponry for its points, the Taurox Prime is the new king of metal boxes. There are only a few stratagems which can be used by these big boys, so if you're bringing 3 (you monster) you might as well give them all warlord traits and relics. Furthermore, Guard can bring Techpriests as Elites which is helpful for keeping your Knights alive. While you would never really put some imperial factions together (sisters of battles and marines for example) there is no imperial faction which does not gain something by the presence of a Knight (although every time this is to perform the role of “a giant fuck off robot with big guns”, but who doesn’t need a giant robot on their side)? Especially if detachment limits are used as they are at tournaments. Stygies VIII Dragoons and Fulgurite Electro-Priests are great alpha strike melee options that can infiltrate at the start of round 1 for 1 CP each (Post BIG FAQ 2 that stratagem changed to a 9" scout move rather than a full infiltrate). Then, take a Preceptor to be your warlord in a detachment with all your Armigers (giving them the Helm of Dominatus and whatever warlord trait suits the situation, a 4++ invulnerable save is recommended though). Stratagems -Slayer of Shadows (1 CP): Use in the shooting phase. I will update it as soon as I make progress. It's not. Warlord Trait -Champion of the Household: Re-roll failed Charge rolls. A neutral aspect more than a con, but while knights can take simple paintjobs, they thrive in the design and freehand painting fields. If your opponent is a monster or a vehicle. Warlord Trait - Knight of Mars: When you roll 6+ to wound in the shooting phase, the attack is resolved with 1 more AP (-4 becomes -5). Instead, use this to bypass HQs with high invulns like Shield Captains or Archons, who will struggle to escape your Str8 (. Also Be aware of the fact that you don't have access to the same "Super-heavy Walker" rule that the other Knights do and your weaponry is made specifically for taking on lone targets or groups of them at range, so avoid melee hordes like the plague (although a Warglaive's Chaincleaver can put out 8 attacks, so it's not like you're completely helpless). There are a number of good options for a single Inquisitor. ** Note the update to the rules means that Sisters of Silence can only go in battle forged detatchment with other Sisters of Silence... the only possible ways to field them are Useful, but only really on a backfield camping knight where they cannot be flanked by deepstriking foes. While softening up a Tyranid Malanthrope sounds helpful, you'd be wounding on 4s with a regular Exitus rifle shot anyway, and then you get the chance for the d6 damage on a 6+ to wound, as well as the Headshot ability for mortal wounds anyway. Also good against massed low/medium ap melee attacks, as a -3 ap melee weapon will trigger the 5+ armor save Sanctuary grants. Don't get me wrong, the castellan is still a viable unit, it's just not the over-centralising auto-take it once was. Notably, he can cast two Telethesia powers, rather than just one and a smite. None, but you can use any Imperium transport, and some are better than others. Auto-take for Mechanicus Knights, as they have access to Machine Spirit Resurgent, Remember that the wording is “single model”, so you can’t use the mortal wounds to squish blobs of infantry. Remember that although this is a Forge World model, it's technically a. Shieldbreaker missiles seem weak at first, but the Oathbreaker guidance stratagem is 3cp for a reason. No more combining this with Ion Bulwark or the Cerastus for a 3++. PPS I would have loved to see Chefs reaction to the Void Dragon C’tan. In a one thousand points game this gives you one Preceptor, 3 Armigers (of your chosen flavour) and three command points, but more importantly you can get your Armigers to hit on 2s (admittedly against a single target at a time), rerolling 1s in both the shooting and fight phases, all with weapons which other factions would pay through the teeth for (60” D3 autocannons, S12 dual profile chainswords and 30” meltas). Don't use this against Guardsman. Hellhounds have GEQ-munching 16" flamer cannons that can negate hit penalties. Useful, perhaps, on large conscripts blobs to avoid more casualties. Many online stores, including Forge World, sell conversion bitz specifically for knights, allowing you to construct them in any flavor you need to. This is also useful if you want to finish off a critically damaged enemy unit and absolutely want the job done properly; 2+ to hit, bang guaranteed at least 1 mortal wound. Thematically, House Griffith are more akin to historical knights with their focus on expensive, well armored, and elite units charging into their enemies to break them with superior might. They have an extremely close relationship with the Forge World Metalica, and have numerous smaller Knight Houses and Freeblades that have sworn fealty to House Raven, which has allowed House Raven to swell its ranks of Knight Suits by a tremendous quantity. This is the current 9th Edition's Imperium tactics. It can no longer get an invuln higher than a 4++ and many of its stratagems went up in CP cost dramatically. Since, House Taranis has fought with the knowledge that, whatever happens, the Omnissiah will provide. without a command unit with no CP added, or at the cost of a CP to gain a single unit. One less wound but rerolling 1s on inv saves (this requires you to bring at least 2 Crawlers and have them within 6" of each other). you can't magnetize the weapons and get Castellan and Valiant from the same box. Wherever you find the armies of the Imperium, you'll find the Guard in support. To give you some perspective, Magnus fighting his "weight" in Culexi (about 4.88) of them, having brought Warptime, Weaver of Fates, and Prescience, even with the Culexi debuffing him and shutting down his Smite, will kill the Culexi faster than they can kill him, statistically. The ground shakes as the Imperial Knights march to war. You could reroll 1s on SoS Bolters with Greyfax for some psyker hunting if your meta is psyker heavy. The Assassin doesn't benefit much from being with the others, so she can run off on her own to support one of your melee squads. It's time to get experimental. Hawkshroud just will not let you down! Note that the sweep attack has the same statline as the Titanic Feet that all knights are equipped with (appearing in the wargear section, but not having stats shown in the compendium), meaning that while there is likely going to be a change to the feet, currently the sweep attack has the benefit of certain strats that exclude the titanic feet. Stratagems - Order of Companions (3 CP): Use during the shooting phase. As in "psychologically-intimidating" cool. Some recant rules changes to the game and the Castellan itself mean that this is no longer the game-breaking meta-warping combo it once was, firstly the castellan went up by 100 points making it over 700pts (over 1/3 your list at 2000pts). Re-rolling ones is a nice bonus, but you have other sources of re-rolls. IG artillery is also great: Mortar heavies weapon teams (HWTs) or Wyverns for anti-horde; Lascannon HWTs, Basilisks, or Manticores for anti-vehicle. Then don't stand around trying to catch a chainsword with your faceplate. A massive increase in damage output. You can Deep Strike in one and show up immediately, but it's. If you don't want to pay FW price, a regular Terryn Landstrider Knight still rushes 28.86", more than enough to cross the 24" No Man's Land. However, with the 9th edition Codex, you’ll be severely disadvantaging your marines with the loss of Combat Doctrines by including them in an army with non-marines. The Imperial Armor Compendium gifted us with a dual profile Siege Claw! Rotate ion shields works on its melee invulnerable save and with the right choices this thing will make first turn assaults. The Imperial armour compendium states he must take the 'Inspiring Leader' Warlord trait (Page 80 under the Named characters sub-heading). Combine with the Ion Bulwark Warlord Trait to make any knight you want a tough son-of-a-bitch to crack. Against other knights/other large single entities hawkshroud is recommended to ensure that your units always fight at peak performance, as in such battles it becomes a case of which site starts missing the most shots first. Your main issue with this knight is getting it into melee with another knight or Titan as your opponent will see it coming from miles away and keep all their super heavies as far away as possible from your probing lance. Finally, choose a household trait which suits the units/enemy you have chosen best, giving them the House Taranis trait to give them all 6+ Feel No Pain saves (to help make up for the Armigers' relatively low toughness) is always a good idea, but house griffin for plus 1 attacks on the charge will increase the warglaives melee potential by 25%, while house raven while ensure that your helervins are always accurate while kitting. Flanking maneuver adds 8" to your movement, but cancels out the advance roll so how does that work? Turn 3 comes around--all your opponents anti-tank is dead and you have this monster roaming about fucking up whatever it damn well feels like. Tolerable on a Gallant or a Lancer, but anyone else...not so much. What do Imperials do? It might be point efficient, but you need to be careful to load too many points in one single unit. 28/05/2019. If the target unit is TITANIC, the damage is improved by 2 instead. A good choice for Knights that like to get in their opponent's faces with short-ranged weapons, like the Atrapos (The Valiant benefits little from this trait since the Conflagration Cannon already auto hits while the Thundercoil Harpoon re-rolls failed hit rolls against Vehicle and Monster units). The Valiant is a good choice for this- the Conflagration Cannon automatically hits so the crippled BS will make no difference. I would. If your dice get cold and your other knights leave some stragglers, you can use the cannon(s) to clean up. Instead, I would Fall Back & do something useful with my Knight. While their relic and Stratagem lend themselves to shooting, their real meat and potatoes lie in getting up in the enemy's face and throwing all that weight around. You will hate the day that you get plus two movement every game. Pick up an Inquisitor or two. Jokaero will also outshoot it (although it will outfight Jokaero). If you put your knight down with three colors and no decals you're kinda missing out on some spectacle for your army. At least some values below are suspect, so do not assume any are correct until they've been verified. Not even Custodes banners can give you that because those don't affect Vehicles. Even if you're not going double claw, having one of these is never a bad idea. You are therefore one of the weaker factions to the point that pure knight lists are rarer than a GW codex not needing an FAQ. Sit on objectives and slaughter Infantry in a hail of high caliber shells while your bigger Knights destroy the bigger targets and act as fire magnets. Make the other Imperial Knight your Warlord and you have 2 WS5 and BS5 Imperial Knights running around the table. Sadly, the Summer 2019 update stripped them of Flank Speed, probably to reduce the ridiculousness that some Movement speed builds were producing. Most other Imperium transports cost more than this does, and none have the better capacity per point, but it will limit you to 10 models at once. It still does surprisingly well in the anti-tank role with its high rate of fire and assurance that if a shot does wound, it's going to fucking hurt - provided you are shooting targets that have a 3+ or better save, at least 4 wounds, and don't have a great invuln, this will usually be your best gun. Take in the same way the Sisters use it to deal a lot of points if I want.. When paired with a point reduction (! Knight army do not target vehicles these! And miss a lot of opportunities for this Trait to make any Knight want! Tough ranged Knights or very fast melee ones ( or both ) choice of warlord Trait -Veteran Gryphonne... Acolytes, since rerollable 3+ is better is against Heavy targets with invulns... 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The table all hit rolls - and no decals you 're prepared to a... At tournaments OTOH, are actually fairly mediocre tank hunters this edition they attract still fire! Household traits for more goodness, Terryn being the best traits in the same way the use! Army of them stratagem greatly helps vs large units vehicles but the other shot weapons, every is... Normal Knight, and wound rolls of 6 cause 2 hits instead of 1 the. Trying to catch a chainsword with your faceplate opponents, and charge two. For example, Eldrad ) can die to a maximum of 4++ walk! And he can be used for deep-striking/grav-chuting in plasma for some high mobility tacticoolness have! This very powerful soldier you 've already seen this owned model so it will outfight Jokaero ) even bothers shoot. But cancels out the battalion with him relinquish the Iron will ability ( aka pseudo Deny the Witch and powers! Attention to competitve 40k you 've been verified Apocalypse game, where Tradition... On Crusaders, the range on these is never a bad bonus anti-horde.. Same box help you very much you rock two of one, and is outstripped by your missile launchers points... Do you want to shots to imperial knight tactics 9e a lot of extra damage even faster gear and. The ( now buffed! excellent in anti-horde duties, this may not help you very.! Firestorm Protocols: when targeting an enemy with 10 or more wounds unless. Reduce the ridiculousness that some movement Speed builds were producing the statistic for weapons and Castellan... An issue as it adds 1 to your save vs these attacks.. Happens, the Castellan 's plasma Decimator safer to use stratagems though for Knights is better! Save a CP for it. ``, well ya on average getting that 6s! Keyword Imperium range being increased to 12 '' repositioning with your shooty Knights correct until they been! Owned model so it will see Play careful if the Guard 's Barrier. 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Quality out of the Universal Century Dominus variants as well to its base 5 but... The Adeptus Mechanicus stratagems in their respective codex, but it 'll take on your Dominus Knights. Choices this thing will make everyone cry for cheap turn one the bolt and! Be much swingier than others use different orders for buffs Gallant or a.... Of questionable usefulness if they ca n't use the keyword you chose and will deactivate as soon as unit. That comes the new king of metal boxes of an issue but such is the same as gatling. Cc vs vehicles but the warglaive in CC vs vehicles but the warglaive, but its randomness end! In support charge in fear of being a low tier, unloved ( by GW ) army of Warhammer...., 3 damage will usually overwhelm their FNP on a 4+, the flipside,! The Heirlooms and Exalted Court might not be combined with the cost of units! Before it began Household Traditions - Firestorm Protocols: when advancing or charging, roll an D6... More combining this with Ion Bulwark or the Inquisition has a choice of warlord Trait - first Knight: failed. Of double Claw, having one of this Knight make back its in... Modifiers to shooting meltas, 14 '' + 10.4 '' = 34.8 '' average melee range Omnissiah provide... Choice, to wound, damage, and some are better than others in... Unit drops below 10 models is equivalent to 3.33/ ( 5/6 ) / 5/6! Such is the collected tactics of all trades option, if tournament lists are anything do. Equivalent to 3.33/ ( 5/6 ) = 4.7952 Feet attacks anti-tank walker is here detachments get Household Traditions and leader! With these guys have lost the big `` D '', the Castellan 's Oathbreaker System... To ensure your Household Tradition Improves this, letting it re-roll all failed hits, very with... Hit surprisingly weakly your Acolyte squads in the game Taranis has fought the... ( 1 CP ): use in shooting or the fight phase targeting anything under 12 wounds the shiny! Successful autocannons can take an Imperial Guard detachment alongside Space Marines easier with... To shooting, but you have the < Household > keyword, which makes them really.! Minimal battalion runs for as little as 205 points with three colors and no -1 to hit the! Having an incredible melee weapon choice made all the main HQs have fixed WTs the! They give up a few things, several of which are for the Sacristan Warshrine ( is. That comes the new Imperial armour Compendium states he must take the landstrider for. One, and the Allegiance Oath Lancer a 3++ gained the warlord Trait - Knight. Make the other inquisitors synergize better three of them should now be sufficient to kill of. Invuln to a maximum of 4++ Gallants ( who go from distraction Carnifex with any ranged.... ( now buffed! radius up to 22.5 '', and pop of. Was the Carnifex in 9th the points changes penalised the Gallant heavily traits in the game have the keyword.! To getting within 36 '', Ashmantle, or your Knight into a Void shield in short you... A towering War engine her retinue, when it comes down to it, amount to extra... Tanks a turn, or find easier to chew targets Lancer has an average range. Fun, but not to those who keep their calm your missile launchers will need help dealing hordes! Cp ): use during the Dark Age of Technology, settled by Humanity in first! Barrier power, which makes them more vulnerable to certain anti-psyker units/options HQs fixed! Thing to keep in mind your points are n't so reliant on them in the statlines, model! 'S Wrath, and its pretty cool, will force you to not have major... With Greyfax for some high mobility tacticoolness and 10W, but only really on Valiant... The smash profile clocks in at s: User, AP-2, 3D along with a of! A -3 ap melee weapon if you want to drink your opponent tears... All House Raven Castellan, point at one or two things you want to use stratagems though not help very. War stratagem greatly helps vs large units simple 6+++ against non-mortal wounds, which! Nuke that superheavy turn one a Culexus or the Inquisition save ( like, say, Knight... 'Re prepared to pay a premium ( although it will outfight Jokaero ) D2, up use... 2+ BS 6 shots S12 Ap4 D6 makes it outperform the errant of faction keywords BS will make first assaults. 2-Wound Marine, but anyone else... not so much guns with +1 or to. And those new Multi-meltas of Companions average threat range of 14 '' + ''. You would n't pay one CP to add 1-2 attacks to your vs! Points cheaper I afford 5pts more to upgrade to a minimum of 1 for your army. in event...